USING AR FOR TEACHING ACTION VERBS AND REAL-LIFE COMMUNICATION SKILLS

Main Article Content

Inoyatova Umida Boxadir qizi

Abstract

Augmented Reality (AR) has emerged as a transformative technology in language education, offering immersive and interactive environments that bridge the gap between classroom instruction and real-world communication. This article examines the pedagogical potential of AR for teaching action verbs and enhancing communicative competence in English as a Second Language (ESL) classrooms. Drawing on established theories in second language acquisition (SLA), including Krashen’s Input Hypothesis and communicative language teaching (CLT), as well as recent empirical studies in Computer-Assisted Language Learning (CALL), the paper argues that AR facilitates contextualized vocabulary learning and meaningful language use. Practical classroom applications, such as AR-based simulations, role-plays, and task-based activities, are discussed in detail. The article concludes that AR significantly improves learner engagement, retention, and speaking fluency when integrated with sound pedagogical principles.


 

Article Details

Section
Articles

References

Asher, J. J. (1969). The total physical response approach to second language learning. Modern Language Journal, 53(1), 3–17.

Billinghurst, M., & Duenser, A. (2012). Augmented reality in the classroom. Computer, 45(7), 56–63.

Canale, M., & Swain, M. (1980). Theoretical bases of communicative approaches to second language teaching. Applied Linguistics, 1(1), 1–47.

Chapelle, C. A. (2003). English language learning and technology. John Benjamins.

Chen, P., Liu, X., Cheng, W., & Huang, R. (2017). A review of using augmented reality in education. Educational Technology & Society, 20(1), 1–14.

Dörnyei, Z. (2001). Motivational strategies in the language classroom. Cambridge University Press.